On 29 March 2017, a “Unity in Diversity” project seminar was held at Sapientia University, Faculty of Economics, Socio-Human Sciences and Engineering, Miercurea Ciuc, Romania for all the members of the Department of Human Sciences.
During the seminar, project manager Zsuzsanna Ajtony, lecturer of the department, introduced the concept of gamification, highlighting that it is a very young, about six- year-old branch of science, and that it is actually a new “outlook on life”. Its main aim is to reach the Y and Z generations (“digital natives”) whose way of thinking is very different from those of their teachers (“digital immigrants”). She also emphasized that gamification can be applied in education in general and in languages teaching in particular.
IT professional Zsolt Garda-Mátyás presented the possibilities for the implementation of gamification in e-learning, showing the e-learning platform of the project on http://esolams.si/unity/ where – based a pre-created glossary – some typical language games are being created and can soon be reached (hangman, crosswords, cryptex, millionaire, sudoku, snakes and ladders and hidden picture). He also showed the moodle platform of Sapientia homepage, where gamification can be applied for teaching.
Dr. Zsuzsanna Ajtony, lecturer
Project manager of Sapientia University team